Aug 12

AI War 2 The Neinzul Abyss v5.504-Razor1911

Release Description:

Veterans of Fleet Command will remember the Neinzul as swarmers who attrited to death. Well, those were just the forward scouts. The Neinzul Abyss will see you fighting with or against their full might. Behold, the true power of the Neinzul! From the Evil Necromancer (that could be you) to the Eldritch Elderlings!

New Player Type! The Necromancer
A new optional way to play the entire game! Rather than playing as the usual Human Empire, playing as a Necromancer gives you control over a mobile fleet that feasts on the living from other universes. Capture enemy guard posts, make skeletons and wights out of enemy ships, and quest against the Templars and the Neinzul Elderlings. Development on this massive new playstyle took an entire year, and the word from most of our testers is that this is their new favorite way to experience the game.

For multiplayer, there is an optional Necromancer Sidekick that can play alongside human or Necromancer empires, or in single-player or multi-player you can have any number of Necromancer Empires on their own or with other player types.

What to Expect
With the focus of this DLC being the Neinzul and their unique civilization, You’ll be interacting with them for nearly every minute of the game in the form of six new minor factions. From the fractured roaming enclaves, the ever roaming migrants, to the terrifying and eldritch Elderlings, no two minor factions will ever feel identical to each other.

If these factions aren’t of interest to you, then perhaps the all new evil and insidious Necromancer player type is. When playing as the Necromancer faction, you can choose to either play it as an entirely new way to play the game as a Necromancer Empire, or as a supportive role in multiplayer games as the Necromancer Sidekick. As per the norm, new ships, mechanics, and buildings that come with DLCs have been added in to spice up the game even more. More on those later, for now, let’s talk about the big factions!

What else is there?
With All the big new factions being hyped up, it’s time to finally address the smaller, but no less important things that this expansion adds.

  • Orbital ships, including new capturable Wards that you can use with any fleet.
  • Corrosive weapons, which eats away at a target over time, while ignoring shields. Very powerful against shield heavy units.
  • Self Assembly allows a ship to repair itself whenever it fires its weapon. Unlike Vampirism, which is reliant on the actual damage dealt and is a shipwide trait, Self Assembly is a weapon trait and allows the ship using it to repair itself at a consistent rate.
  • Wards are units that orbit around another unit or building, allowing them to fulfill a multitude of purposes, be it defense, offense, or support! They come in both traditional shipline and drone variants. From the slice ‘n dice Scythe Ward, to the ship resurrecting Angelic Ward, they are all fun to use. Put them on a basic transport and it can become more than just a simple shuttle for your forces. Additionally, they give you a greater incentive to upgrade forcefield and mobile fort tech.
  • Destroyers are ships that are centered around producing wards to aid in their battles. Similarly to cruisers, they are considered elite ship lines, so only 1 destroyer line can fit in each transport. While weaker than a cruiser, they do come in pairs.
  • Several new ships: there are some new and exciting ships for you to find and use, from the Blade Spawner frigate, to the shoving Bouncer, there’s plenty of new variety for you to toy around with!
  • Three brand new map types, Squares, Dissonance and Crazy Branching have been added to fight the AI across. Crazy Branching in particular has a ton of customizable settings for those who are crazy enough to try this map!
  • Eight new AI types to challenge yourself against. The Aggressor AI will drown you under border aggression, while the Panopticon AI is content to watch you suffer through its many eyes. If you’re really daring, the Skirmisher AI is all too happy to drop Venators on you right out the get go!
  • Optional “Showdown Devices”: allows for an alternative win condition where you get and hold four mysterious devices on four planets. Capturing three out of four of them will trigger an all-out war which, if you can survive it, will lead to victory for humanity.
  • Optional “Brutal Guardian Lairs”: These shattered moons hide a terrible secret within them, the Brutal Guardians! They are much more powerful than Dire Guardians, and will spawn a Brutal Guardian in 5 minutes when it first detects you and every 30 minutes afterwards.

As this is the final DLC for AI War 2, we are truly grateful to both those that stuck with us from the beginning, to those who are just getting started with AI War 2. This game was a true passion project, and development would’ve never been possible without you, the community. It’s kind of hard to believe this is the end, huh?

From vast overhauls such as the fleet system, to Global Command Augmenters turned into Turret Schematic Servers, AI War 2’s history is truly encyclopedic, and the patch notes alone could probably use up at least half a fully grown tree if printed on paper! This isn’t quite the end for AI War 2, as we are certain that bugs will crop up that need to be squashed, and we want to support any modders that happen to share some of their works with us. The game will be updated here and there, and the unit encyclopedia will be updated very soon, but overall, the game is mostly feature complete. It’s time for AI War 2 to close in style.

Thank you for playing!

Genre: Indie, Simulation, Strategy
Developer: Arcen Games, LLC
Publisher: Arcen Games, LLC

Release Name: AI_War_2_The_Neinzul_Abyss_v5.504-Razor1911
Size: 2.6 GB
Links: STEAM | NFO | Torrent Search

Download: UPLOADGiGNiTROFLARERAPiDGATOR

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